![]() ![]() While you cannot give them equipment and they cannot perform mission actions, they have the Loyal Companion ability and Retrieve unique action. 11/10). An 8” basic move, APL2, 5+ Save and 6 wounds wrapped around a Vicious Bite with 4 dice, hitting on 3+, Damage 3/4 and Rending make Canids the fastest operative on the team. In melee she has a Monomolecular cane-rapier (4 dice, 3+, 3/6 damage, Lethal 5+) which is a slightly worse power sword.Ībilities are a Disruption field for a 4+ invulnerable, Predator, which gives a free Fight or Shoot action during activation and Merciless, which let’s you reroll an attack dice when shooting or fighting an enemy that has less than it’s starting number of wounds.Īll of this seems really good, but remember Elucia is still an operative with a 4+ save and 8 wounds, and while she is immune to the ravages of AP, it’s still just 8 wounds.Īre dogs just as good as Kroot Hounds? Well since they’ve got exactly the same abilities, the answer is yes ( Rob: Empirically this makes sense, as they are all just wonderful boys. Indirect is a better version of No Cover, as No Cover simply means that the target can’t automatically retain successes for being in Cover, whereas Indirect means they are treated as not being in Cover, which is different and better. The Heirloom relic pistol has a 6” range, is 4/5 Damage P1 and Indirect. Both are 4 dice with 3+ to hit, but the Digital laser has a 3 inch range, is Indirect, Lethal 3+ and Limited, has damage 0/0 but does 2 wounds on a critical hit. ![]() Your leader, Elucia comes with an interesting selection of weapons and abilities, but no unique action.Įlucia has two ranged weapons, a Digital Laser (I take it this is the Jokaero digital weapon of my childhood that you stuck on every combat character) and a Heirloom relic pistol. This is basically a restriction due to the models on the sprue.Įlucia Vhane of the Elucidian Starstriders. Starstriders is an unusual team, as the operatives are fixed (you get what you get – Elucia Vhane, a dog, a Death Cult Executioner, an Electro-Maester, a Rejuvenat Adept, a Voidmaster, 3 Voidsmen with lasguns and a Voidsman with a rotor cannon). Cluster Bomb – 5 dice, 4+ to hit, 2/3, Barrage Blast 3” – A large blast to chip damage a group of enemies.Guided Shell – 5 dice, 4+ to hit, 3/5, Barrage Blast 2” – Fairly damaging blast.Archeotech Beam – 4 dice, 4+ to hit, 6/7 AP2 Barrage – Trying to kill something big and armoured.This means the most you’ll be able to use any strike is twice. You can call in three types of strike, and may do so more than once but not on successive turns. This restriction, particularly in the close confines of a space hulk, means your opponent may tie up models to prevent them being able to call in strikes if they’re clever. Instead of activating a model, you can select a support strike on a model, measuring visibility and cover from a friendly Navis or Elucia Vhane operative that is not within Engagement Range of enemy operatives. Remember the Veteran Guard Support options that let you shell your opponent? Well these are like those, only they represent your guys having a bunch of bonkers weaponry they were able to buy with all their war profiteering money. Consideration I highly recommend as well. ![]() I would rate Adaptable Terms as the best of these, and the rest as personal preference.
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